|Using ICT to support mathematics in primary schools
|This program simulates a function machine.
The MENU screen.
There are 8 single step operations and 5 two step operations to choose from, or you can click on ‘RANDOM’ to allow the computer to select from the choices.
|Clicking on the ‘Function Machine Ideas’
button gives teachers some ideas for using FUNCTION MACHINES in mental/oral starters and in group activities.
|Click on the orange button next to the function you want the user to practise.
These examples show the ‘Double’ function.
|Once the function has been selected THE FUNCTION MACHINE screen appears.|
|Click in the ‘INPUT’ box.
The cursor appears.
Type in any number.
|Click on the ‘ACTIVATE’ button.
|The output is displayed in the ‘OUTPUT’ box.
The user repeats the process, using different numbers, as many times as necessary until the function has been identified.
|There are other buttons at the bottom of the FUNCTION MACHINE screen|
|The user can check her/his answer by clicking on the arrow.|
|The function is displayed.|
|Clicking on the ‘CHOOSE’ button on the FUNCTION MACHINE screen takes the user to the ‘MENU’ screen whilst the ‘RANDOM’ button directly activates the random function.|
|Clicking on ‘CLEAR’ button will clear the displayed function. It does not clear the program.|
|Clicking on the ‘EXIT’ button will close the program.|