Aims and objectives
Pupils will be able to count money up to 10p and pay an exact sum. They
will begin to use and understand the vocabulary related to money.
Pupils are able to count to 10 in ones. They know the value
of 1p coins. They use coins in role play to pay and give change.
In the classroom
The activity starts with a number of coins on the left hand side
of the screen and six price tags on the right. The pupil counts
the coins and clicks on the appropriate price tag. If they
are correct, they receive praise and move onto the next question. If
they are incorrect, they are encouraged to try again. Pupils
making lots of incorrect choices are advised to ask someone for
help. At the end of the activity, the pupil is given their score. The
higher the score, the more praise they receive.
Although this activity functions well with children working independently,
using it with an electronic whiteboard allows for larger group
work or whole class involvement. The teacher can encourage a child
to approach the whiteboard to answer the questions while the rest
of the class help by counting out loud. This ‘guided peer
support’ adds more involvement to the learning by engaging
the whole class collaboratively.
|Support materials description:
|The first worksheet, How_much.pdf, reinforces the activity. Pupils are asked to count given
amounts of coins and write "How much?"
|The second worksheet, Draw_coins.pdf, asks the child to draw the coins required to pay for different
amounts. Using the same skills in a different way provides a useful tool for assessment.
|The final worksheet, How_much_2.pdf, extends the task. Pupils
are asked to add two items together to find the total.
Foundation Stage – Early Learning Goals:
- Say and use the number names in order in familiar contexts
- Count reliably up to 10 everyday objects
- Recognise numerals 1 to 9
- In practical activities and discussion, begin to use the vocabulary
involved in adding and subtracting
- Find one more or one less than a number from 1 to 10