Aims and objectives
Pupils will understand and use the vocabulary of comparing and
ordering numbers. They will develop problem solving skills
and begin to reason about numbers up to 20.
Previous knowledge
Pupils can count to 20. They can to count on and
back in ones. They can order numbers to 20 and they have some
understanding of the vocabulary involved.
In the classroom
The pupil is asked
to type in a number between 1 and 20. Depending
on the number they have typed in, the pupil is told whether their
guess was too low or too high. The pupil can guess as
many times as they like but the number of guesses is recorded. The
pupil is then motivated to find the number in as few guesses
as possible.
The activity is intended to be used as a short Numeracy game rather
than the content of a lesson. For this reason there are no
supporting materials. However, because the game is likely
to prove to be popular amongst pupils, why not have a whole class
game during a mental maths session? Using an interactive whiteboard,
pupils can try and guess the number and take it in turns to touch
the screen and announce the results to the rest of the class.
Curriculum references
Key Stage 1 - Numeracy Strategy:
- Count reliably at least 20 objects
- Read, write and order numbers from 0 to at least 20; understand
and use the vocabulary of comparing and ordering these numbers
- Use mental strategies to solve simple problems using counting,
addition, subtraction, doubling, halving, explaining methods
and reasoning orally
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