Aims and objectives
Pupils will understand and use the vocabulary of comparing and
ordering numbers. They will develop problem solving skills
and begin to reason about numbers up to 100.
Previous knowledge
Pupils can count to 100. They can to count on and back in ones. They
can order numbers to 100 and they have some understanding of the vocabulary involved.
In the classroom
The pupil is asked to type in a number between 1 and 100. Depending
on the number they have typed in, the pupil is told whether their
guess was too low or too high. The pupil can guess as
many times as they like but the number of guesses is recorded. The
pupil is then motivated to find the number in as few guesses
as possible.
The activity is intended to be used as a short Numeracy game rather
than the content of a lesson. For this reason there are no supporting
materials. However, because the game is likely to prove to be
popular amongst pupils, why not have a whole class game during a
mental maths session? Using an interactive whiteboard, pupils can
try and guess the number and take it in turns to touch the screen
and announce the results to the rest of the class.
Curriculum references
Key Stage 1 - Numeracy Strategy:
- Use mental strategies to solve simple problems using counting,
addition, subtraction, doubling, halving, explaining methods
and reasoning orally
- Count, read, write and order whole numbers to at least 100;
know what each digit represents (including 0 as a place holder)
|